personagens
CHARACTERS
Character animation using Dragon Bones for games is a process that involves creating virtual skeletons to bring characters to life in a gaming environment. This is done by dividing the character into separate parts, creating a hierarchical skeleton, and animating it using keyframes. Dragon Bones helps smooth the transition between poses, allowing animators to make fine adjustments before exporting the animation in the appropriate format for integration into the game.
trailer
Welcome to the thrilling world of Probos, the new game from Braskem! Get ready for a unique adventure, filled with challenges and discoveries. In Probos, you will dive into a fascinating universe where you must overcome obstacles and face mysterious creatures to unravel the secrets of a world in peril.
art progress
Após planejar e coletar referências relevantes, o documento foi configurado e um esboço básico foi criado. Camadas foram utilizadas para garantir maior controle e flexibilidade, enquanto diferentes pincéis foram experimentados para adicionar cores e formas iniciais. Conforme a pintura evoluía, detalhes, texturas e efeitos foram adicionados cuidadosamente para criar profundidade. Após os ajustes finais, a pintura foi exportada em alta resolução. Essas etapas foram fundamentais para a criação de uma obra finalizada e expressiva para o projeto ProBos.
After planning and gathering relevant references, the document was set up and a basic sketch was created. Working with layers for greater control and flexibility, different brushes were experimented with to add initial colors and shapes. As the painting progressed, details, textures, and effects were carefully added to create depth. After making final adjustments, the painting was exported in high resolution. These steps were essential in creating a finished and expressive artwork for the ProBos project.
art progress
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