Lighting work for a PlayStation 5 launch title, Sackboy: a Big Adventure!
It's a large game featuring tens of levels across six different worlds. I was responsible for the half of all levels’ lighting.
— Lighting, atmosphere and colour grading (40+ or half of all levels)
— Sequencer and Blueprint driven lights
— Additional camera and VFX work
— Materials fixes and tweaks
— Sequencer and Blueprint driven lights
— Additional camera and VFX work
— Materials fixes and tweaks
I'd like to thank the environment art team for crafting such an amazing world, my art director Joel Smith and my counterpart Quentin Papleux!