Pavel Mukhamedzianov's profile

Sackboy: a Big Adventure (PS5) Lighting, 2020

Lighting work for a PlayStation 5 launch title, Sackboy: a Big Adventure!

It's a large game featuring tens of levels across six different worlds. I was responsible for the half of all levels’ lighting.

— Lighting, atmosphere and colour grading (40+ or half of all levels)
— Sequencer and Blueprint driven lights
— Additional camera and VFX work
— Materials fixes and tweaks

I'd like to thank the environment art team for crafting such an amazing world, my art director Joel Smith and my counterpart Quentin Papleux!

Sackboy: a Big Adventure (PS5) Lighting, 2020
Published:

Sackboy: a Big Adventure (PS5) Lighting, 2020

Published: