Zombie VR
Zombie VR is a LAN  survival shooter game which I developed for multi dimensional cinema company NXD.
Players spawn in the middle of industrial area and should try to survive waves of zombies which attacking from several directions and achieve as higher the score as they can.

Game ported for couple of different VR platforms such as Oculus Quest and HTC vive focus.
Like our other game this game is being controlled via an app on the operators PC and the operator can start or stop the game on certain HMD through an UI of the app which sends and receives TCP IP messages between itself and HMDs.
There are different kind of zombies in the game so there are different AI patterns form their path finding attacking and other kind of behaviors.
As for the animations I used animations which I had for other bipedal and quadrupedal models and I created ragdoll for some of them who didn't have any death animations.

In the particle side, there are blood, explosion, bullet impact and etc. in the game.
Zombies behave differently for example some of zombies start to run  toward the player when they get damaged or we have a tanky boss who staggers when being hit.
Like Pirate VR I used free models for this project as well.
For the lighting part of the game, my client wanted some industrial night with couple of lights here and there. So I baked light maps and avoided post processing so the android HMDs can run the game smoothly as well.
Again I used Unet for networking mostly but for communicating with the operators app I also developed some TCP IP app so the operator can control the game with the UI which company already had.
I worked on Zombie VR at the late 2019 and early 2020.
Zombie VR
Published:

Zombie VR

Published: