Fernanda Sabaudo's profileDemodern -'s profile

Augmented Reality Games & Facefilter

Nestlé Wagner
Augmented Reality Games & Facefilter
Working alongside Wagner, we were tasked with creating a unique brand experience for their BIG CITY Pizza brand that would reintroduce customers to an old favourite in a new way. We chose to utilise the growing socialAR trend to combine augmented reality with social media to develop a boundary breaking product that combines the physical and digital to engage with consumers both on and off the screen. Besides both Beiersdorf and Kellogg's, Nestlé is another company in the FMCG sector for which we implemented innovative AR experiences. With a mixture of AR face filters and immersive games - all accessible from each pizza box or social media - users can play and share with friends to make brand engagement interactive and fun.
Making SocialAR Accessible for Brands and Enticing for Consumers
Our biggest challenge during the project was creating a solution that would be engaging and immersive for consumers while creating a connection to the Wagner brand that felt authentic and natural. We spent hours researching and comparing current filters to make sure our product would be competitive, relevant, and fun. We worked hard to strike the perfect balance within each game to be entertaining, fast and intuitive.
Flexible, Fun and Interactive
Our team chose to design and develop the product using SparkAR software both for its flexibility in the creation of AR based filters and its publishing capabilities for Instagram and Facebook. Publishing directly to social media platforms also means that users don’t need to download another app to access content, effectively increasing accessibility and ease of use.
AR Games for the Win
For three of the cities, Boston, Budapest, and Sydney, we created immersive games that would add a layer of interaction. Using face-tracking technology, we were able to use facial expressions and movement to control elements within the games. Additionally, we utilized bone-rigging and textures to bring a sense of playfulness and realism to the avatars and animations in each game. To increase the playability of the games we added in power-ups in the form of pizza slices, high score displays, and hidden features to keep users coming back for more.
FaceFiltered for Fun
While the AR games focused more heavily on interactivity and engagement, the filters were designed with connection and fun at the forefront. We wanted users to take a moment to laugh and share their selfies with each of the filters. Here we used a combination of textures, face meshes, and lighting effects to create a series of filters that range from having users eat their way through a giant piece of cheese in Amsterdam to saving the city from a cat monster in Tokyo.
Immersive Packaging and Details that Count
We chose to use the pizza boxes as a physical access point where existing customers could further immerse themselves directly in the AR experience. Using an image tracker that can recognize the packaging of pizza boxes via a smartphone camera, users unlock a hidden 'easter egg' feature in each of the games and filters that reveals a hidden asset to create a surprising and delightful interaction that encourages users to continue to explore and play with each effect.
Augmented Reality Games & Facefilter
Published:

Augmented Reality Games & Facefilter

Working alongside Wagner, we were tasked with creating a unique brand experience for their BIG CITY Pizza brand that would reintroduce customers Read More

Published: