Jack Steele's profile

Game Programming Capstone - Artifact 2

Title:
GAM 303 Metallic Treasure Hunter

Description:
This game is in a beach setting where you find objects hidden in the ground using proximity-based audio queues.

Date Completed:
6/29/2019

Tools Used: 
Unreal Editor 

Highlighted Skills:
3D Graphics
Level Design
Problem Solving
Game Physics


I remember this project being the point in my career at SNHU where I really started feeling like a game designer.   Working on it taught me about level design, destructible meshes, audio effects in Unreal.  I chose it as one of my capstone artifacts since I enjoyed working on it in the past.  I decided to add more to this by adding in a nice skybox and some trees and bushes to give a game boundary.  One of the main challenges I faced when making this was how to get the proximity based audio queues to work on the hidden objects.  I ended up changing my approach where, instead of attaching the audio to the player and increasing it based on how close you were to a hidden object, I put a 3D audio component on the objects themselves.  This had the desired effect where the player were hear an increasing audio chime the closer they were to a ring.  The feedback I received for this artifact helped me fix the layout of the destructible plates to make everything in the ground level.  I think that this, along with the skybox, the refined despawn timings on the destructible plates, the UI item counter, the end game screen, and the tree boundary, really helped the project feel like more of a game.


Game Programming Capstone - Artifact 2
Published:

Game Programming Capstone - Artifact 2

Published: