EOS 
VIDEOGAME PROTOTYPE (2020)
This prototype is part of my final thesis called "DEVELOPMENT OF A VIDEOGAME BASED ON THE EMOTION TO BE CONVEYED" which was a mostly research and theoretical work. 

My thesis had the objective to answer the question: how can videogames generate emotions in players? I made my approach over this question, developing a video game prototype in which apply all the knowledge learned about generating emotions in video games, to extract relevant conclusions with users to get closer to providing an emotional experience.

From the narrative side, the game story was designed in a way that could appeal to the player on an emotional level. The mechanics selected for it were linked to the story to emphasize it and the levels were designed to contextualize the story.

In this project I've worked as a creative director, game designer, level designer and narrative designer.

Link to project: https://festimagames.itch.io/eos

Using: Unity 3D, Adobe Photoshop, Trello & GitKraken.
ABOUT THE GAME

Get into an emotional adventure in which two characters from different worlds will cooperate to discover the mystery surrounding this world, while exploring the beautiful landscapes and facing supernatural challenges left by a supernatural ancient civilization.

FEATURES

➨ Narrative adventure with a deep plot about the consequences of human selfishness.

➨ Visual Storytelling.

➨ World and story based on ancient cultures and civilizations.

➨ Unique graphic style: 3D looking 2D.

➨ Epic, original and adaptative soundtrack (music and FXs) made for each gameplay moment to improve immersivity.

➨ TRAVEL BETWEEN TWO WORLDS by holding hands with your companion. Use this ability to solve puzzles and overcome the different challenges.

EOS (Prototype)
Published:

EOS (Prototype)

Published:

Creative Fields