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THE WATER'S EDGE | Real-time Ray Tracing Demo



THE WATER'S EDGE
A Real-Time Ray Tracing Demo

The Waters Edge is a project designed to test the Real-time Ray Tracing capabilities of Unreal Engine 4.25 

During the process there were defiantly a number of ‘Wow’ moments, particularly when I rendered out the first few animations in a matter of minutes. 

Over the course of a weekend (around 30hrs max) I was able to render a total of 6000 frames at a resolution of 2880 x 1660 on a single Nvidia RTX 2080 Ti, this also included re-rendering a few of the sequences that needed adjusting.

 To put this in context, using traditional methods, allowing for a conservative estimate of 5 Minutes (average) per frame this would have taken 20 days to render. 

REALTIME RAYTRACING = 30hrs (with re-renders) 

TRADITIONAL METHOD = 500hrs (no re-renders) 

When put in context it’s easy to see how powerful this technology is, with the release of Unreal 5 and the next gen of Nvidia graphics cards things will only get more powerful. 

The Music in this video was provided by: www.bensound.com






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THE WATER'S EDGE | Real-time Ray Tracing Demo
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THE WATER'S EDGE | Real-time Ray Tracing Demo

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